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Bit of a glitch on the Mac.

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Bit of a glitch on the Mac. Empty Bit of a glitch on the Mac.

Post  Moss Thu Oct 24, 2013 5:09 pm

I first want to say that the graphics are wonderful! I love how all the characters have been rendered.
Now the glitch I'm getting makes it so that if there are two people on the page, then they don't stand side by side; they overlap. Just looks a little odd, and I was wondering if it was fixable. It seems like it wouldn't be too hard, I've played with ren'py before.
Here's how it looks...
https://i.servimg.com/u/f56/18/58/38/21/screen10.jpg



Edit: Although, it kinda fits for Pinkie. Razz
https://i.servimg.com/u/f56/18/58/38/21/screen11.jpg
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Post  Rainbow Wavedash Thu Oct 24, 2013 6:13 pm

Oh good. A few people have mentioned something like that but never got back to me when I asked for details.

Passed on.

Bit of a glitch on the Mac. NuuG5zD
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Post  sirspiders Thu Oct 24, 2013 7:19 pm

Hi there,

Can you tell me what kind of monitor you're using? It looks to me like the window isn't the correct aspect Ratio (16:9, since the game is 1280x720).

Are you using a small/old/<720p monitor to play the game?

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Post  Moss Thu Oct 24, 2013 7:24 pm

sirspiders wrote:
No, my screen is 16:9. The window was small when it opened, so I manually made it larger. I'll see if that was the problem.

...Nope, still does it. I maximized the window and it still happened. :c
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Post  sirspiders Thu Oct 24, 2013 7:25 pm

Moss wrote:No, my screen is 16:9. The window was small when it opened, so I manually made it larger. I'll see if that was the problem.

...Nope, still does it. I maximized the window and it still happened. :c
That... Is quite strange...

What model Mac are you using? Are you using an external monitor?

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Post  Moss Thu Oct 24, 2013 7:46 pm

Ah.. It's an early-2011 model Macbook Pro laptop, 13 inch, running OS 10.7.5.
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Post  sirspiders Thu Oct 24, 2013 7:51 pm

Moss wrote:Ah.. It's an early-2011 model Macbook Pro laptop, 13 inch, running OS 10.7.5.
Hmmm... That has a resolution of 1280 by 800...

Try running the game in fullscreen mode and see if that helps anything.

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Post  Moss Thu Oct 24, 2013 8:09 pm

sirspiders wrote:
That's what I meant by maximizing the window. I don't see an option to go entirely full-screen.
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Post  sirspiders Thu Oct 24, 2013 8:13 pm

Moss wrote:
That's what I meant by maximizing the window. I don't see an option to go entirely full-screen.
If you press the Esc key while in game, then click the preferences menu, it should be in there Smile

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Post  Moss Thu Oct 24, 2013 8:20 pm

sirspiders wrote:
Ah, I see.. Unfortunately it still doesn't seem to work. :c
https://i.servimg.com/u/f56/18/58/38/21/screen12.jpg
That was in full-screen mode.
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Post  sirspiders Thu Oct 24, 2013 8:23 pm

Moss wrote:
Ah, I see.. Unfortunately it still doesn't seem to work. :c
https://i.servimg.com/u/f56/18/58/38/21/screen12.jpg
That was in full-screen mode.
Could you try quitting the game while in fullscreen then opening it again? It may need to restart to sort itself out.

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Post  Moss Thu Oct 24, 2013 8:42 pm

Just tried, hoped it'd work.. But it didn't, unfortunately. Still looks the same.
Another thing I noticed is that the text isn't centered properly on the opening screen. And on the main menu, the background starts off showing a white silhouette of who I assume to be Twilight, but then it disappears off to the side.
Like this: https://i.servimg.com/u/f56/18/58/38/21/screen14.jpg
The text: https://i.servimg.com/u/f56/18/58/38/21/screen11.png
More SOON faces: https://i.servimg.com/u/f56/18/58/38/21/screen15.jpg Razz

Oh, and I dunno if there are supposed to be black bars or not.
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Post  sirspiders Thu Oct 24, 2013 8:46 pm

Moss wrote:Just tried, hoped it'd work.. But it didn't, unfortunately. Still looks the same.
Another thing I noticed is that the text isn't centered properly on the opening screen. And on the main menu, the background starts off showing a white silhouette of who I assume to be Twilight, but then it disappears off to the side.
Like this: https://i.servimg.com/u/f56/18/58/38/21/screen14.jpg
The text: https://i.servimg.com/u/f56/18/58/38/21/screen11.png
More SOON faces: https://i.servimg.com/u/f56/18/58/38/21/screen15.jpg Razz

Oh, and I dunno if there are supposed to be black bars or not.
Okay, I think I figured it out.

I noticed something weird about your screenshots. Although your laptop supports 1280x800 (according to http://support.apple.com/kb/sp619 ), you seem to be running it at 800x500 (going from the resolution of your screenshots).

You'll need to change your resolution to the full native resolution of 1280x800. You can get instructions for that here in case you need them: http://blogmines.com/blog/2011/10/14/how-change-the-resolution-on-mac-os-x-lion/ Smile

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Post  Moss Thu Oct 24, 2013 9:06 pm

Erm.. The screenshots were resized by the upload hoster. ^^;
This is a full-res picture.
https://i.servimg.com/u/f56/18/58/38/21/screen16.jpg
Sorry 'bout that. XD
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Post  sirspiders Thu Oct 24, 2013 9:15 pm

Moss wrote:Erm.. The screenshots were resized by the upload hoster. ^^;
This is a full-res picture.
https://i.servimg.com/u/f56/18/58/38/21/screen16.jpg
Sorry 'bout that. XD
Ahh, derp Razz

Looks like it could be an issue with Ren'Py. I've filed a bug report and hopefully all will be well Smile

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Post  Moss Thu Oct 24, 2013 9:21 pm

sirspiders wrote:
Haha, no worries. ~
Thanks, hopefully it'll work itself out.
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Post  sirspiders Thu Oct 24, 2013 9:24 pm

Could you upload your debug.log for us? It should be in the directory you put the game in. If not, you might want to run a search through Spotlight or somesuch.

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Post  Moss Thu Oct 24, 2013 9:43 pm

sirspiders wrote:Could you upload your debug.log for us? It should be in the directory you put the game in. If not, you might want to run a search through Spotlight or somesuch.
Would it have a different name? My computer's being a derp and saying no such file exists.
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Post  sirspiders Thu Oct 24, 2013 9:46 pm

Sorry, it could be called "log.txt".

It should really be in the directory the app's in though.

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Post  Moss Thu Oct 24, 2013 9:51 pm

sirspiders wrote:Sorry, it could be called "log.txt".
That's what I was thinking, but wasn't sure, haha.
Here's the log, then:


Code:
Thu Oct 24 22:40:20 2013
Darwin-11.4.2-x86_64-i386-64bit
Ren'Py 6.15.5.354



Fullscreen mode.
Screen sizes: virtual=(800, 600) physical=(1280, 800)
Vendor: 'Intel Inc.'
Renderer: 'Intel HD Graphics 3000 OpenGL Engine'
Version: '2.1 APPLE-7.32.12'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
    blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
    blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
    bitsize  = 1, bytesize = 0,
    masks =  (1, 0, 0, 0),
    shifts = (0, 0, 192, 69),
    losses =  (0, 0, 0, 0),
    current_w = 1280, current_h = 800
>

Extensions:
   
   GL_APPLE_aux_depth_stencil
   GL_APPLE_client_storage
   GL_APPLE_element_array
   GL_APPLE_fence
   GL_APPLE_float_pixels
   GL_APPLE_flush_buffer_range
   GL_APPLE_flush_render
   GL_APPLE_object_purgeable
   GL_APPLE_packed_pixels
   GL_APPLE_pixel_buffer
   GL_APPLE_rgb_422
   GL_APPLE_row_bytes
   GL_APPLE_specular_vector
   GL_APPLE_texture_range
   GL_APPLE_transform_hint
   GL_APPLE_vertex_array_object
   GL_APPLE_vertex_array_range
   GL_APPLE_vertex_point_size
   GL_APPLE_vertex_program_evaluators
   GL_APPLE_ycbcr_422
   GL_ARB_color_buffer_float
   GL_ARB_depth_buffer_float
   GL_ARB_depth_clamp
   GL_ARB_depth_texture
   GL_ARB_draw_buffers
   GL_ARB_draw_elements_base_vertex
   GL_ARB_draw_instanced
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_framebuffer_object
   GL_ARB_framebuffer_sRGB
   GL_ARB_half_float_pixel
   GL_ARB_half_float_vertex
   GL_ARB_instanced_arrays
   GL_ARB_multisample
   GL_ARB_multitexture
   GL_ARB_occlusion_query
   GL_ARB_pixel_buffer_object
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_provoking_vertex
   GL_ARB_seamless_cube_map
   GL_ARB_shader_objects
   GL_ARB_shader_texture_lod
   GL_ARB_shading_language_100
   GL_ARB_shadow
   GL_ARB_sync
   GL_ARB_texture_border_clamp
   GL_ARB_texture_compression
   GL_ARB_texture_compression_rgtc
   GL_ARB_texture_cube_map
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_crossbar
   GL_ARB_texture_env_dot3
   GL_ARB_texture_float
   GL_ARB_texture_mirrored_repeat
   GL_ARB_texture_non_power_of_two
   GL_ARB_texture_rectangle
   GL_ARB_texture_rg
   GL_ARB_transpose_matrix
   GL_ARB_vertex_array_bgra
   GL_ARB_vertex_blend
   GL_ARB_vertex_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_window_pos
   GL_ATI_separate_stencil
   GL_ATI_texture_env_combine3
   GL_ATI_texture_float
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_blend_color
   GL_EXT_blend_equation_separate
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_clip_volume_hint
   GL_EXT_draw_buffers2
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_blit
   GL_EXT_framebuffer_multisample
   GL_EXT_framebuffer_object
   GL_EXT_framebuffer_sRGB
   GL_EXT_geometry_shader4
   GL_EXT_gpu_program_parameters
   GL_EXT_gpu_shader4
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_depth_stencil
   GL_EXT_packed_float
   GL_EXT_provoking_vertex
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_separate_specular_color
   GL_EXT_shadow_funcs
   GL_EXT_stencil_two_side
   GL_EXT_stencil_wrap
   GL_EXT_texture_array
   GL_EXT_texture_compression_dxt1
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_env_add
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_integer
   GL_EXT_texture_lod_bias
   GL_EXT_texture_rectangle
   GL_EXT_texture_sRGB
   GL_EXT_texture_sRGB_decode
   GL_EXT_texture_shared_exponent
   GL_EXT_timer_query
   GL_EXT_transform_feedback
   GL_EXT_vertex_array_bgra
   GL_IBM_rasterpos_clip
   GL_NV_blend_square
   GL_NV_conditional_render
   GL_NV_depth_clamp
   GL_NV_fog_distance
   GL_NV_light_max_exponent
   GL_NV_texgen_reflection
   GL_SGIS_generate_mipmap
   GL_SGIS_texture_edge_clamp
   GL_SGIS_texture_lod
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Performance test:
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.013000 seconds.
- Frame drawn at 0.029000 seconds.
- Frame drawn at 0.045000 seconds.
- Frame drawn at 0.158000 seconds.
- 0.158000 seconds to render 5 frames.
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.
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Post  sirspiders Thu Oct 24, 2013 9:54 pm

Aha! Thanks, I'll update you when the Ren'Py developer gets back to me Smile

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Post  sirspiders Thu Oct 24, 2013 10:16 pm

Okay, I think I might have a fix for you.

Could you download this: https://gist.github.com/bobobo1618/22a6ff570fada1cce7d2/raw/e7883331d47b53efc67c5430fb0f298e0ae0d9f9/options.rpy

And save it as "options.rpy" inside the "game" directory where the demo is? Delete the "options.rpyc" file that's already there as well.

After that, try running the game and tell me how it goes.

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Post  Moss Thu Oct 24, 2013 11:44 pm

sirspiders wrote:
Ah! It worked, thanks so much! Very Happy
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